A game needs matchmaking and an economy. A solo founder needs to take money and answer support. Nothing here is a different product — it is the same capabilities, in the order that matters to you.
Authoritative sessions, pairing, skill, standings and an economy — on Durable Objects and your own D1, with no game-backend vendor in the path.
The work a single person cannot hire out: taking payment, answering support, sending mail, and shipping a front end.
Store billing on both rails, token-first auth with mobile and web equally first-class, and the store obligations nobody warns you about.
An audit trail, encrypted secrets, a humanity check, and a management plane that never holds your data.
Every capability composes the same way. Pick the ones your product needs and skip the rest.